CULTURE HACKER
Lance Weiler travels to the land of start-ups.

LOVELAND'S JERRY PAFFENDORF.
It has been said that amazing things come out
of difficult times. The recession of the late '70s saw the birth of
Apple and Microsoft. One can only wonder what innovation is going on
today in garages, studio apartments and basements across the country.
I've often found it surprising that filmmakers spend years developing a
film only to watch it die soon after it reaches the world. I'm sick
of hearing the terms “creative,” “artist,” or even the phrase
“I just want to make films,” as if uttering the expression
excuses the lack of interest in the business aspect of our craft.
At the end of the day filmmakers are entrepreneurs. Independent
filmmaking is very similar to bootstrapping a startup — long hours,
little to no pay and big dreams. But are filmmakers so focused on a
single film that they are missing larger opportunities to tell the
stories they wish to make? Over the course of the last few months
I've reached out to a number of interesting entrepreneurs in an
effort to better understand what it takes to birth a company in
today's difficult economic times. In the process I came across some
insight, which I think can be beneficial to filmmakers.
WELCOME TO THE BOTCAVE
The sign on the door reads MakerBot Industries.
Inside, boxes line the floors and there is a flurry
of activity. A light humming sound fills the air. Machines buzz as
they print physical objects that merely minutes before were 3-D
renderings on a computer screen. This is the Botcave and within its
walls resides a start-up that intends to change the face of printing.
The MakerBot is a boxlike unit that prints thin plastic, laying it
down layer by layer similar to a glue gun. Over time the layers build
and become physical objects. During my visit I'm shown eyeglass
frames, wall brackets, tweezers, action figures and even a 3-D
rendering of Walt Dinsey's head — all printed courtesy of
MakerBot. The community around MakerBot is rabid with owners sharing
designs and inspiring each other to create. Within this dynamic the
MakerBot team has found a number of interesting ways to embrace their
users' passions while empowering them.
APPLICATION:
MakerBot does an excellent job of understanding the value of a niche community
and providing tools and resources to enable them to share and “make.”
Case in point: MakerBot is experimenting with crowd-sourcing
manufacturing. Parts for the actual MakerBot are being printed by
those in the community, thus eliminating the need for outside
manufacturing. The goal is to eventually have an army of MakerBots
making themselves. By giving the community an active role in
literally and figuratively building the MakerBot they have tapped a
loyal user base and in the process have energized a whole community.
I GOT INCHES IN DETROIT
Jerry Paffendorf wants you to buy a million inches
of Detroit. When I reach Paffendorf at his office, a former factory
that once manufactured a line of Chrysler cars but now is home to
entrepreneurs, architects and artists, he's in the middle of a
second round of what he calls a public “inchvestment” for his
newest start-up, LOVELAND. The inchvestment is
open to anyone, and inches sell for a $1 each. To date 330 people
have inchvested in more than 4,000 square inches, which Paffendorf
affectingly calls “Plymouth Colony.” Once Plymouth reaches 25,000
square inches it will travel to a larger plot of land, a million
square inches (85' x 85') of prime Detroit real estate.
What began as a collaborative art project has grown into an interesting
experiment in social ownership. Those who purchase inches are free to
do whatever they wish with them. Some have turned to augmented
reality to bring their inches to life while others are creating
miniature structures and people to inhabit the inches they have
purchased. The process of building LOVELAND excites Paffendorf in the
sense that the project is artistically fulfilling and self-funding. A
veteran of the highly structured VC/angel financing route, he is
perfectly content with letting the project organically grow.
APPLICATION:
LOVELAND takes a creative approach to the design of not only the
concept behind the project but also the way in which it is funded.
Routed within a hook that some might consider a novelty (the million
dollar homepage pops to mind), Paffendorf is embracing the
playfulness of LOVELAND's actual and virtual inches by documenting
the process as if it was a natural history/storytelling project. The
approach appears to be paying off as inchvestors are doing all kinds
of creative things around their plots and actively sharing and
socializing with one another. In the process LOVELAND could prove to
be an interesting revitalization project that turns areas of Detroit
and other cities into collaborative social art that is
self-sustaining.
TIME TO MEET YOUR NEIGHBOR
Everyone has something just lying around
that they use maybe once or twice a year. It could be a ladder, a set of
tools, or an old bike. But what if you could simply borrow them from
the people who had the items collecting dust?
NeighborGoods.net is a
way for people to share, barter, rent or sell those items in a simple
and unified way. Currently launching in a number of cities across the
country, NeighborGoods is starting locally with the hopes of
stitching together a national network.
When Micki Krimmel started NeighborGoods she fell into a similar trap that
affects many filmmakers: She found herself waiting for the perfect
set of circumstances. Between searching for the perfect partner and
the desire to create the perfect business plan, Krimmel found herself
paralyzed and mired in the traditional paths to funding. It wasn't
until she reached out to other entrepreneurs that she found clarity.
Together with a designer friend Krimmel jumped in and started working
with what she had at hand. It did not need to be perfect — it just
needed to work. Along the way the model could evolve thanks to direct
user feedback.
APPLICATION:
It is common for Web sites and services to release early versions for
testing. Alpha and beta releases are ways to work out bugs and
improve performance, user experiences and expand upon feature sets.
While it's commonplace in the film industry to hold test
screenings, they occur late in the process and often become a
Band-Aid for problems that could or should have been corrected
earlier. Applying the concept of an alpha or a beta to the filmmaking
process could lend itself well to story R&D (research and
development), thus giving a filmmaker an opportunity to engage with a
prospective audience at an earlier phase within the filmmaking
process.
AT THE HEART OF A NEW MODEL
One thing is for certain: The audience will be
at the center of whatever business models emerge. Building and
establishing meaningful connections with your audience is how
independent filmmakers will be able to fund, create, distribute and
sustain. While many filmmakers hold onto crumbling traditional
models, the most valuable and stable asset a filmmaker can build for
his or her future is an audience that is not there just for one film
but for a whole body of work.
|