Evolving with Movements: Action Director Lawrence Ribeiro on the Subtleties of On-Screen Action

In 2011, I was trying to evolve. To be something no one else was. Define myself, so to speak.  First, I trained for something that wasn’t really needed. Something where I would go into conflict zones or hard to reach areas — mountains, jungles, etc. Something that I could do quite easily and trained accordingly, but again “things” evolved. A friend of mine had created VFX plates and had learned something that was already dying out.  As a result, I took my game higher, evolving into some risky endeavors. This opened a door that I didn’t know existed. The next few years … Continue reading Evolving with Movements: Action Director Lawrence Ribeiro on the Subtleties of On-Screen Action