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THE NEW INDIE SCENE… THE GAMING SCENE, THAT IS

One topic Graham Leggat’s Game Engine column in Filmmaker regularly returns to is the rise of “independent gaming” in the videogame world. Just as independent filmmakers reacted against studio monoliths in the ’80s to start a new wave of indie production, there is now a slowly emerging groundswell of developers doing something similar in the world of videogaming.

From the Guardian‘s gaming weblog comes this beginning-of-the-year piece, “Nine Foolish Videogame Predictions for 2005.” One of these predictions is “The Rise of the Indie Scene”:

“The dominance of EA doesn’t necessarily mean the death of smallscale videogame production. Far from it. independent developers who distribute their wares via download sites will find that the combination of exploding broadband use and consumer alienation with asinine sequels, licenses and entrenched genres, will provide them with a growing audience. Check out sites like DIYgames and MadMonkey for more info. This year may well see the first genuine breakthrough indie hit, perhaps something like Zap from GarageGames, a vector-based multiplayer shooter melding iconic eighties visuals with modern gameplay depth. All that’s required is a little canny word of mouth marketing. And an astonishing game, of course.”

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