John has graciously given me a chance to tell people why I do 3D, why I ACTUALLY do 3D, to write something beyond the technical babble that typically highlights any in-depth discussion of 3D or the snark that informs any “3D, ugh” diatribe or the relative silence from my peers in the indie community. I’ll do my best to talk about 3D in a way that I haven’t heard often… less a technical piece (or 3D ugh-fest), more an honest ramble on independent artistic creation. An ode, if you will. It’s a shame to start like this, but to get […]
by Zack Lieberman on Nov 2, 2012