Expertly curated (under the direction of Londoner Mark Atkin, who also serves as Head of Studies of the CPH:LAB), this year’s edition of the Inter:Active exhibition at CPH:DOX (March 13-24) featured the provocative theme “Who Do You Think You Are:… Read more
Heather Dewey-Hagborg is on a mission to confront the uncomfortable future, especially when it comes to emerging tech. Stranger Visions features portrait sculptures crafted from analyses of genetic material the transdisciplinary artist, educator and filmmaker literally picked up in public… Read more
Hic Et Nunc (HEN) launched in March. The site and interface have been growing rapidly and are still evolving. Here is how to get started on the platform. Setting up a wallet Your wallet will hold your cryptocurrency and enable… Read more
As the first major festival to return in person as the pandemic recedes, Tribeca gave us one more sign that New York is coming back. In the Heights, which opened the festival at the United Palace on June 9, was… Read more
Jupiter Invincible, the latest augmented reality comic book from Ram Devineni and his NY-based Rattapallax media house, marks a bit of a departure for the doc filmmaker and technologist. Best known in the AR world for his comic book series Priya’s Shakti — starring India’s first female superhero and rape survivor (and UN Women-designated “gender equality champion”) — Devineni now travels both back to these shores and back in time, all the way to pre-Civil War Maryland. And he brings along an impressive trio of collaborators. Our superhero of this tale, the titular Jupiter, is the invention of the Pulitzer […]
After nearly two years of performing My First Film live in theaters, Zia Anger has reconfigured her piece for livestreaming. Currently being streamed to small groups in preview mode, each performance is announced on Anger’s Twitter the morning of; capacity is small and quickly filled on a first come, first served email RSVP basis. The middle core of the show—Anger’s story about her never-premiered first feature, told via a mix of video footage and select online browsing, narrated via TextEdit narration typed out in real time—has remained essentially the same. The beginning and ending have been necessarily rethought: where a key […]
One thing that’s been uplifting to observe throughout all the recent closures of movie theaters, festivals, and other cultural institutions has been how individuals and companies have stepped in to provide relief, support, and camaraderie during an unprecedented crisis. This is true in the virtual and augmented reality community as much as in the broader film industry, as content creators and distributors have come together to support each other as their work has come to an essential standstill. Of course, some companies and services have seen an uptick in their business, as consumers explore using VR products to hold meetings, […]
Frequent visitors to major film festivals will have spent the last few years tracking the improvement not only of virtual and augmented reality pieces, but also of how they’re shown. Throughput has increased, displays and decorations gone from relatively slipshod to professional, and most recently entire groups of viewers have been accommodated simultaneously in group viewing sessions through synchronized headsets. In the meantime, commercial venues—some permanent, some pop-ups—have sprung up around the globe, offering VR games and films as part of a new wave of location-based entertainment (LBE). The Paris-based Diversion cinema is at the forefront of developments like these. […]
“If you look at any discipline through the lens of emerging technology, you’ll find a group of people who are exploring what’s next for that discipline,” said James George, cofounder/CEO of Scatter, sitting across from me in its Bushwick studios. “For us, it’s filmmaking.” George and his eventual Scatter cofounder and CPO, Alexander Porter, whose background is in photography and documentary film, began collaborating—hacking and modifying cameras—back in 2010. “I reached this place of feeling constrained with those [conventional filmmaking] tools,” Porter told me. The third cofounder and CMO, Yasmin Elayat, a trained computer scientist and artist, joined the team […]
No film fest is complete these days without an attempt to tackle the vast gender inequality that’s long afflicted the industry. So it comes as no surprise that the sixth edition of the FilmGate Interactive Media Festival devoted an entire panel to searching for remedies when it comes to immersive media. “Reaching True Gender Parity in Interactive Storytelling” proved to be a fascinating chat amongst four fervent ladies — Marie-Pier Gauthier of the National Film Board of Canada (who also served as panel moderator), HP’s Global Head of Virtual Reality Joanna Popper, Vivian Marthell, who leads local art house O […]