One of my favorite virtual reality pieces at last year’s Tribeca Film Festival was the animated Invasion! from San Francisco-based Baobab Studios. The short film, directed by Baobab co-founder Eric Darnell, was reportedly downloaded over one million times (including in my household, where my kids loved its Google Cardboard version), making it the most-downloaded virtual reality piece yet, and in September a feature film adaptation was announced. Baobab thus had a high bar for their next project, so they launched two: Asteroids!, which premiered at Sundance in January, and now Rainbow Crow, which premiered this year at Tribeca. Following in the kid-friendly tradition of Darnell’s […]
Alongside the Tribeca Film Festival’s film screenings and live events, the Tribeca Immersive exhibit at 50 Varick Street has been regularly packed full of attendees, with the enthusiasm of everyone from industry veterans to neophytes who have never seen a VR project before filling the space with energy. The event’s organizers, led by Ingrid Kopp, have done a stellar job in curating an excellent and diverse group of virtual reality and interactive projects from around the world, making Tribeca a leading global venue for new VR on par with Sundance or any other festival that includes virtual reality. I was gratified to see […]
I saw Water Warriors in February, just a month after Donald Trump’s inauguration, during its world premiere at Big Sky Documentary Film Festival in Missoula, Montana. The short film and multimedia photo exhibition provided an element of much-needed hope at a time when the environment is increasingly imperiled by big business interests. But rather than focusing on dire statistics and predictions about climate change, Water Warriors highlights a rare success story of ordinary citizens — including members of the Mi’kmaq Elsipogtog First Nation, French-speaking Acadians and white, English-speaking families in New Brunswick, Canada — who fight to protect their water from the oil […]
I first met Ram Devineni, creator of India’s first augmented reality comic book, Priya’s Shakti, at the FilmGate Interactive Media Festival in February, where he was presenting the graphic novel’s follow-up, Priya’s Mirror. (This work ended up taking the FilmGate Special Jury Award). With the series Devineni and his co-creators have revolutionized the comic book form, and not just technologically but also culturally. A survivor of gang rape in the first installment, Priya joins forces with acid attack survivors in the second, rendering the titular super-heroine tougher than your average Western badass chick. Devineni is participating in the Art, Technology […]
The 2017 FilmGate Interactive Media Festival, which took place February 3-5, was a bit different from prior editions I’ve attended. For one thing, the fest was now headquartered in the heart of Hurricanes-land — over Super Bowl weekend no less — at the University of Miami School of Communication (rather than in trendy South Beach). For another, accommodations this time included a lovely historic house rented in Coconut Grove, where I found myself one of four born-and-bred Americans, along with three other artists originally hailing from India, Serbia and Turkey. Very Real World meets virtual reality. But perhaps the biggest […]
When MGM undertook to produce a film adaptation of the book The Wonderful Wizard of Oz in 1938 they wanted to use all the newest technological tools — think Technicolor — and special effects wizardry that they possibly could to bring the fantastic story to life. Equally, when the Builders Association decided to make the film the subject of their latest play last year — Elements of Oz ran Off-Broadway throughout December — they did the exact same thing. But for an innovative theater company in 2016 that meant integrating live video production, online clips, and a multitasking phone app into the onstage proceedings. New media […]
Throughout December, perhaps the best film showing in New York wasn’t in a theater at all but in a Civil War-era equine drill hall. Julian Rosefeldt’s Manifesto, a multiscreen installation starring Cate Blanchett in twelve different roles, closed its stay at the Park Avenue Armory last week. A single-screen linear version will reach a broader audience at Sundance next week, prompting me to reflect on the (presumed) differences between the two versions and what video artists and filmmakers of all stripes can learn from Rosefeldt’s latest work. First, a description. Manifesto takes its title and its text from the written manifestos of artists […]
This year’s DOK Neuland, DOK Leipzig’s interactive component (housed in what resembled an intergalactic pop-up tent in the beautiful, wide open Markt) allowed me a second chance to experience what will surely go down as the best work of virtual reality seen widely in 2016. Fortuitously, I’d been able to catch Notes on Blindness: Into Darkness — the accolade garnering (Storyscapes Award at the Tribeca Film Festival, the Alternate Realities VR Award at Sheffield Doc/Fest) VR companion piece to Peter Middleton and James Spinney’s much heralded documentary — at the charming Savannah Film Festival’s VR Showcase just the week before. […]
Appearing today only on this “Now This” section of Snapchat is The Way it Should Be, a short (naturally) doc about love and friendship between queer women of color by Chanelle Aponte Pearson and Terence Nance. The second entry in POV Snapchat Films, The Way It Should Be can be watched in less than five minutes, and it’s perfectly conceived for Snapchat’s vertical video format. Swiping left takes you to an image page with a chapter heading graphic. Swiping up takes you to a minute or so of video content that ranges from talking head interviews to short, music-video style […]
One focus of this year’s IFP Film Week is on the future of cinema in the form of Virtual Reality. A little background for those new to it: There are currently two ways of creating immersive worlds. The first wave and most common is spherical video, where you strap a bunch of cameras all together in an outward-facing circle. This approach has the familiarity of using cameras, but the viewer can’t physically move through the space — they’re akin to a locked-off tripod with a 360 swivel head, planted in one spot as characters and the world moves around them. […]