Gaming the System
Like their counterparts in film and music, game designers love a good award show. This year the International Games Festival awards were swept by a game that had critics raving all year and will surely go down in history as the first game to make suspense and heartache out of pushing papers and cross-checking documents. Lucas Pope, who left blockbuster studio Naughty Dog to go it alone, calls Papers, Please, his first commercially released game, a “dystopian document thriller.” On first glance, documents may seem like an odd center for a thriller of any kind, but then again in this […]
by Heather Chaplin on Apr 28, 2014