From classical Hollywood continuity editing to Eisensteinian montage, from the quick jump cuts of the French New Wave to the even more accelerated and spatially destabilized editing of the Hollywood blockbuster, filmmakers from the dawn of cinema have had to embrace, even if only on a subconscious level, some theory of editing. What, then, of today’s nascent medium of Virtual Reality (VR)? Some are calling VR the next phase of cinema, but many VR works are more akin to video games, where cuts are hidden within approaching horizon lines. Or where, inelegantly, an edit is simply a transition from one […]
by Scott Macaulay on Oct 28, 2015