In last summer’s issue, I looked at the development of new virtual and augmented reality programs on campuses throughout the United States, examining how they were funded and formed, what type of equipment they were using, which departments administered them and how they fostered cross-departmental collaboration, and what types of projects students were undertaking. I found that universities were using VR in a variety of ways unrelated to filmmaking, including advancing research in medicine, architecture and other fields. But the strongest programs that taught VR as a discipline were oriented toward gaming and narrative storytelling, in both fiction and nonfiction. […]
by Randy Astle on Jun 11, 2018When I studied at the London Film School just over a decade ago, students originated all of our projects on 35 and 16mm film and cut them on Steenbecks and Avid Media Composer. What a difference a dozen years make: Now schools have moved beyond the digital video revolution and computer animation to whole new media and formats. Virtual, augmented and mixed reality are forming increasingly large components of university curricula, giving a shot of innovation to narrative filmmaking in the academy and bringing university computer science programs into the realm of traditional film schools. You might expect VR courses […]
by Randy Astle on Jun 16, 2017