I’ve been reviewing the fourth installment of Gears of War recently, and it’s gotten me thinking about military games. Gears takes place on a planet called Sera and you fight big locusts, so it’s not exactly the U.S. Army, like, say, Call of Duty, but it’s the same basic idea — lots of weapons, lots of choices of weapons and lots of killing. Now, people are always talking about “violent video games” and the harm they do to young minds, and this drives me crazy for two reasons. The first is simple: video games aren’t violent. They deal in representations […]
by Heather Chaplin on Apr 23, 2013As a filmmaker, I find myself more and more impressed with the indie game-making community. They’re supportive of their own at a level I wish we filmmakers were and they’re constantly innovating new ways of distribution. Because of this, it’s become a little quest of mine to learn more about indie game-making and how it overlaps with indie filmmaking. How are they similar, how are they different, and what can each hopefully learn from the other? One place where the filmmaking and game-making ley lines intersect is Fantastic Fest. It’s one of the biggest genre film festivals in the US and […]
by Michael Medaglia on Oct 2, 2012