At the beginning of the year, Filmmaker’s Scott Macaulay pointed out again — like many others have as well — that features are no longer the default format-of-choice for indie filmmakers. And as forms like the web series mature, we’re seeing more of the kinks getting worked out and more filmmakers and others finding innovative ways to release and promote new work. Take Netflix’s high-profile series House of Cards, which was just released all at once instead of in spaced-out (i.e. weekly) increments; we’ve yet to see the show’s long tail, but its initial viewer data (that is, its engagement […]
by Randy Astle on Feb 14, 2013Independent film, depending on how you define it, has had many births. But for the purposes of this blog post, let’s consider the one in the 1980s, just before the launch of this magazine. She’s Gotta Have It, Parting Glances, Poison, True Love — these were narrative features made by lone filmmakers with a mixture of private money and, sometimes, foreign TV deals, and they were released into the marketplace after being acquired by independent distributors who catered to arthouse audiences. More films followed — Clerks, El Mariachi, The Blair Witch Project — and the idea that one could possibly […]
by Scott Macaulay on Jan 27, 2012Here’s another quick iPod touch SXSW video, this one with short interviews with a few people who had booths at the festival’s ScreenBurn Arcade. Games for the whole family, Mike Tyson, corporal punishment and more… Featured: Unlimited Justice; “Taking on Tyson” ; Mayfair Games; Wyld Stallyns Games; Renegade Kid; GameGround.
by Scott Macaulay on Mar 17, 2011One topic Graham Leggat’s Game Engine column in Filmmaker regularly returns to is the rise of “independent gaming” in the videogame world. Just as independent filmmakers reacted against studio monoliths in the ’80s to start a new wave of indie production, there is now a slowly emerging groundswell of developers doing something similar in the world of videogaming. From the Guardian‘s gaming weblog comes this beginning-of-the-year piece, “Nine Foolish Videogame Predictions for 2005.” One of these predictions is “The Rise of the Indie Scene”: “The dominance of EA doesn’t necessarily mean the death of smallscale videogame production. Far from it. […]
by Scott Macaulay on Jan 8, 2005