From classical Hollywood continuity editing to Eisensteinian montage, from the quick jump cuts of the French New Wave to the even more accelerated and spatially destabilized editing of the Hollywood blockbuster, filmmakers from the dawn of cinema have had to embrace, even if only on a subconscious level, some theory of editing. What, then, of today’s nascent medium of Virtual Reality (VR)? Some are calling VR the next phase of cinema, but many VR works are more akin to video games, where cuts are hidden within approaching horizon lines. Or where, inelegantly, an edit is simply a transition from one […]
by Scott Macaulay on Oct 28, 2015Last year’s New Frontier section of the Sundance Film Festival included 11 virtual reality projects, helping sanction a technology that, like 3-D, has come and gone several times in the past but suddenly seems to be everywhere. Filmmakers, game designers, media artists and storytellers of all kinds are exploring a new language of story experience, while culturally, pundits are pondering the benefits, and problems, of VR, as evidenced in Maria Konnikova’s “Virtual Reality Gets Real” piece in the October 2015 issue of The Atlantic. Last April, The New York Times Magazine took things a step further with a cover for […]
by Holly Willis on Oct 28, 2015