With the release of Coco last year Pixar created yet another film that won over critics and audiences with rich visuals and a compelling story; it’s earned over $200 million so far and just took home the Best Animated Feature Oscar. Pixar wanted to use the property to push forward into new territory, though, and thus used Coco as the vehicle for its first virtual reality experience. To do so they tapped Magnopus, a Los Angeles-based VR/AR company that had previously produced Moana‘s virtual reality product for Disney. The result is Coco VR, a visually arresting gaming experience that also constitutes Oculus’s largest foray into social VR thus far. […]
by Randy Astle on Mar 5, 2018Is virtual reality beginning to be embraced by the mainstream? The question was raised last weekend at IFP Film Week’s Cinema in the Age of VR panel. Roughly 50 people had gathered at the Made in NY Media Center by IFP in Dumbo to hear from four pioneers working at the forefront of VR. Every year at Film Week, IFP programs The Screen Forward Conference, a six-day event that dissects the current state of independent film. Located this year in Brooklyn’s DUMBO neighborhood for the first time, the event features panels that serve as micro think tanks for the film […]
by Taylor Hess on Sep 27, 2016