Oculus Rift Just reaching stores is the long-awaited Oculus Rift ($599), the highest-end VR headset presently on the consumer market. Launched in 2012 with $2.5 million in Kickstarter funding and purchased two years later by Facebook for $2 billion, Oculus Rift in this early iteration is focusing on gaming, with EVE: Valkyrie bundled with the kit. The company is developing film applications too. There’s Oculus Video, an app allowing viewers to watch movies in either 2-D or 3-D from within a virtual cinema space. (You can even select your seat and angle of view.) And there are already dramatic VR […]
by Scott Macaulay on Apr 21, 2016Sometimes paranoids are right to worry. Sen. Al Franken (D-MN) recently exposed a common practice long hidden by wireless carriers: they track your every keystroke and movement through software known as Carrier IQ (CIQ). As Franken warned, “The average user of any device equipped with Carrier IQ software has no way of knowing that this software is running, what information it is getting, and who it is giving it to—and that’s a problem.” Carrier IQ, located in Mountain View, CA, was founded in 2005 and is backed by a group of VCs. Its software is installed on about 150 million […]
by David Rosen on Dec 22, 2011The first day at SXSW, the 4th floor. “What’s this line for?” I asked the woman standing next to me. “No idea,” she said. But it wasn’t a line for anything. The crowd was just there. And as I pushed my way through, it slowly started to dissipate. It was like one of those highway slowdowns, where the memory of congestion lingers after whatever caused it. If you’re going to sponsor a festival, at least do something useful, like this rolling Samsung display of panel times, schedule changes and social media activity. When you check into SXSW, you’re given three […]
by Scott Macaulay on Mar 12, 2011