The distance between video games and cinema has been shrinking for years. Nowhere was this more obvious than in the presentation of Beyond: Two Souls last Saturday during the Tribeca Film Festival’s closing weekend, an event billed as the first time a video game has ever been shown in a film festival. Certainly in the packed SVA theater, past the red carpet for actors like Elliot Page and after the enthusiastic introduction by Tribeca’s Chief Creative Officer Geoffrey Gilmore, it felt like a convergence of the two media that we haven’t seen before. This isn’t a game based on a […]
by Randy Astle on May 2, 2013Here are my weekly Sunday morning links. A sophisticated discussion of videogames and violence is contained in Adi Robertson’s “Death is Dead: How Modern Videogame Designers Killed Danger” at the Verge. The article quotes David Cage, whose Beyond: Two Souls is premiering at the Tribeca Film Festival this year, proclaiming, “If the character doesn’t hold a gun, designers don’t even know what to do.” That leads to a discussion about the relationship of death to videogame narrative: But unlike Cage, most of the writers giving talks at GDC don’t come into a game with complete control. They’re brought on to […]
by Scott Macaulay on Mar 31, 2013I took note of the videogame Heavy Rain after reading Seth Schiesel’s wildly positive review in the New York Times. Here are the first two grafs: The big storm has been raging for days. The winds around the eaves make me lonely, melancholy, and yet my guilt forces me forward in search of redemption. I have probably spent 10,000 hours playing various sorts of electronic games. But no single-player experience has made me as genuinely nervous, unsettled, surprised, emotionally riven and altogether involved as Heavy Rain, a noir murder mystery inspired by film masters like Hitchcock, Kubrick and David Lynch. […]
by Scott Macaulay on Mar 22, 2010