With the release of Coco last year Pixar created yet another film that won over critics and audiences with rich visuals and a compelling story; it’s earned over $200 million so far and just took home the Best Animated Feature Oscar. Pixar wanted to use the property to push forward into new territory, though, and thus used Coco as the vehicle for its first virtual reality experience. To do so they tapped Magnopus, a Los Angeles-based VR/AR company that had previously produced Moana‘s virtual reality product for Disney. The result is Coco VR, a visually arresting gaming experience that also constitutes Oculus’s largest foray into social VR thus far. […]
by Randy Astle on Mar 5, 2018We’re very excited to give you a sneak peak into the Pixar process in this week’s episode of She Does Podcast featuring Mary Coleman. Mary is the Senior Development Executive at Disney’s Pixar Animation Studios. For the past 16 years, she has worked with directors and writers to dig into their personal memories and create stories that adults and kids can relate to. Mary got her start in theater, performing on stage, working behind the scenes and a stint as a director. She talks about time spent with her grandmother, who fostered her creative side; how “faking it ‘till you […]
by Elaine Sheldon and Sarah Ginsburg on Jun 17, 2015A class action lawsuit alleging that a group of Silicon Valley companies, including Google, Apple, Pixar, Intuit and Intel, conspired to fix the wages of computer engineers has been cleared to proceed by the 9th Circuit Court of Appeals. Writes Mark Ames at Pandodaily, “…Apple’s Steve Jobs sealed a secret and illegal pact with Google’s Eric Schmidt to artificially push their workers wages lower by agreeing not to recruit each other’s employees, sharing wage scale information, and punishing violators.” The suit is the result of a 2010 Obama Department of Justice anti-trust investigation. Pando has extensive details and has also […]
by Scott Macaulay on Jan 25, 2014I haven’t seen The Incredibles yet, but when I do I’ll be parsing its politics like some sort of Frankfurt School flunky because of a number of conversations I’ve been drawn into recently about the film. My brother calls it the best animated movie he’s seen, but at my Gotham Awards table the other night, a publicist and editor attacked it for what they read as its regressive politics. For a sort of Incredibles study guide, check out this piece in The Guardian’s newsblog that deftly summarizes the various critiques of Brad Bird’s Pixar creation. The piece begins by evoking […]
by Scott Macaulay on Dec 8, 2004