As the first major festival to return in person as the pandemic recedes, Tribeca gave us one more sign that New York is coming back. In the Heights, which opened the festival at the United Palace on June 9, was a joyful celebration of community (even for those of us who watched at home), and even in a reduced capacity the festival was a wonderful opportunity to reconnect with the movies. It also seemed that after shuttering the 2020 festival, this year’s event was fairly bursting at the seams with new types of content—of course the short and feature films […]
by Randy Astle on Jun 30, 2021The Dead Sea is one of the unknown casualties of the turbulent politics of the Middle East. Population growth since the founding of Israel has diverted much of its source water for human use. Mineral extraction companies have reduced it even further, and of course global warming is continually increasing temperatures and making the region more arid. Since the watershed basin is shared between Israel and Jordan it requires international cooperation to address, and though there have been attempts to do so they have not matched the challenge that the Sea is facing. The result is that the Sea shrinks […]
by Randy Astle on Mar 16, 2021A Remote Festival The Sundance Film Festival, which ended February 3, succeeded remarkably well despite the pandemic, and nowhere was that more obvious than in the New Frontier lineup of virtual/augmented reality and other new media. In fact, as has been commented throughout 2020, in many ways virtual reality was made for this moment. With VR headsets reaching ever further into the consumer population it was feasible for this year’s New Frontier lineup, including several 2D browser-based works, to be shown remotely with essentially no loss in quality, especially when compared with feature films being screened on a laptop or […]
by Randy Astle on Feb 18, 2021One of the most understated pieces at Sundance’s New Frontier this year was Namoo, an animated short by Baobab Studios and director Erick Oh. Baobab has been pushing the boundaries of top-tier animated virtual reality since its founding in 2015, with its short immersive films growing in depth, length, and complexity and leading to a slew of awards and spun-off properties including feature films and series. Erick Oh is an award-winning director and animator from South Korea and based in California who’s worked at Pixar and with Tonko House and whose work has shown at Annecy, Anima Mundi, and other festivals. […]
by Randy Astle on Feb 6, 2021One thing that’s been uplifting to observe throughout all the recent closures of movie theaters, festivals, and other cultural institutions has been how individuals and companies have stepped in to provide relief, support, and camaraderie during an unprecedented crisis. This is true in the virtual and augmented reality community as much as in the broader film industry, as content creators and distributors have come together to support each other as their work has come to an essential standstill. Of course, some companies and services have seen an uptick in their business, as consumers explore using VR products to hold meetings, […]
by Randy Astle on Mar 30, 2020Frequent visitors to major film festivals will have spent the last few years tracking the improvement not only of virtual and augmented reality pieces, but also of how they’re shown. Throughput has increased, displays and decorations gone from relatively slipshod to professional, and most recently entire groups of viewers have been accommodated simultaneously in group viewing sessions through synchronized headsets. In the meantime, commercial venues—some permanent, some pop-ups—have sprung up around the globe, offering VR games and films as part of a new wave of location-based entertainment (LBE). The Paris-based Diversion cinema is at the forefront of developments like these. […]
by Randy Astle on Feb 27, 2020Films and video games have been moving closer together for years now, including open world games that mimic cinematic storytelling and videos that include viewer input in the style of a choose-your-own-adventure novel. The mechanics of the latter have often been intrusive, however, making viewers click a link or—with the recent flowering of virtual reality—direct their gaze at an icon indicating their narrative selection. While this can result in compelling products, like the 2017 VR film Broken Night, many filmmakers in the space miss the immersion of a traditional film and want to mask the more game-like control mechanics in […]
by Randy Astle on Sep 23, 2019Since 1895 films have had at least two distinct advantages over live theater: the ability to be reproduced and watched at times and in places where the action did not actually take place, and the ability to direct the audience’s attention to precisely what the filmmakers desired. Conversely, after more than a century of cinema’s evolution, these have become precisely the reason that theater remains vibrant: it’s live and it’s present, and audiences can look wherever they want. Now virtual reality is mixing these experiences in a new way. While still prerecorded and edited (generally), it expands the audience’s range […]
by Randy Astle on Feb 27, 2019No film fest is complete these days without an attempt to tackle the vast gender inequality that’s long afflicted the industry. So it comes as no surprise that the sixth edition of the FilmGate Interactive Media Festival devoted an entire panel to searching for remedies when it comes to immersive media. “Reaching True Gender Parity in Interactive Storytelling” proved to be a fascinating chat amongst four fervent ladies — Marie-Pier Gauthier of the National Film Board of Canada (who also served as panel moderator), HP’s Global Head of Virtual Reality Joanna Popper, Vivian Marthell, who leads local art house O […]
by Lauren Wissot on Dec 11, 2018The Virtual Reality Portal at the FilmGate Interactive Media Festival, which this year overlapped with Art Basel in downtown Miami, featured a wealth of new discoveries alongside some stellar high-profile projects. Among the three-dozen or so interactive works on display were a pair that made for great companion pieces. The first was Lynette Wallworth’s “psychedelic documentary” Awavena, an inner trip that I’d just missed experiencing at IDFA DocLab (and which made me wish that every VR experience came with a hammock). The second, Eliza McNitt’s Sundance-premiering outer trip Spheres, also had perhaps the widest target audience of any of the […]
by Lauren Wissot on Dec 9, 2018