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Transcendental Oneness

Renga

Maybe it was the weather. It was a warm night. Perfect Los Angeles, balmy, the reason people put up with that town. I was in Culver City. It was the second night of IndieCade, and I was half an hour away from finding myself having what I can only describe as a transcendental experience. IndieCade is the game world’s Sundance; I know I’ve written about it before in these pages, but bear with me. I was walking around with one of my favorite game designers, Jonathan Blow, (Braid and, forthcoming, The Witness) At some point, we became aware of a […]

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