Game Engine

by Heather Chaplin

  • Sometimes You Die

    Ryan Green’s son, Joel, was diagnosed with terminal cancer just before his second birthday. There were surgeries. Chemo. Joel’s eyes turned in. He lost his hearing. After work done on his spine, he had to learn to walk again. But he didn’t die, and Green wanted to show the world “the miracle” that was his son. That Dragon, Cancer, due out later this year on the Android console OUYA, is hard to play. It’s not hard because the controls are difficult, or because there are millions of screens of data to manage or because of puzzles that hurt your brain…  Read more

    On Jul 17, 2014
    By on Jul 17, 2014Columns
  • Gaming the System

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    On Apr 28, 2014
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  • Lose Lose

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    On Jan 17, 2014
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  • Space Invaders

    In September, LA Game Space finally loosed Experimental Game Pack 01 upon the world. Fifteen bucks to Kickstarter, and you’ll find yourself in possession of 23 strange, disturbing, funny, moving, sad and psychedelic games from some of the world’s best and most promising indie designers. Back-story: It’s 2008. Two guys meet at a conference. The guys are Daniel Rehn and Adam Robezzoli. They’re thinking, you know what the indie game world could use? A space. A real-world physical location for exhibits and events, a speaker series, a research lab and an artist residency. Institutions such as the Museum of the…  Read more

    On Oct 21, 2013
    By on Oct 21, 2013Columns
  • The World Is Your Ouya

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    On Jul 18, 2013
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  • Civilian Casualties

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    On Apr 23, 2013
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  • Hard to Kick: On Videogames and Addiction

    February 12, 2014: It was something of a watershed moment last weekend when Doug Nguyen, creator of Flappy Bird, the world’s most popular free app, pulled his game from the App Store. The app was estimated to have generated for Ngyuen $50,000 a week in advertising revenue. The problem? The game, said Nguyen, was addictive. He told Forbes, “Flappy Bird was designed to play in a few minutes when you are relaxed. But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down Flappy Bird. It’s gone…  Read more

    On Oct 23, 2012
    By on Oct 23, 2012Columns
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