“What we’re selling is freedom,” says a digital media executive played by Demi Moore, of the promise of virtual worlds in Disclosure (1994). “We offer through technology what religion and revolution have promised but never delivered: freedom from the physical body; freedom from race and gender, from nationality and personality, from place and time.” Based on a Michael Crichton novel, the movie explores in classic Crichton fashion a theoretically possible but highly unlikely scenario—in this case, a 32-year-old single woman who sexually harasses her married 50-something male subordinate; it is also one of a number of features from the 1990s […]
by Joanne McNeil on Jan 18, 2022“I think one of the things I am most concerned about is how we interact with space in a bodily way,” says LA-based video and VR artist Kate Parsons, who will co-teach an undergraduate studio class, “The Inner Reaches of Outer Space,” next spring at ArtCenter College of Design in Pasadena, California, with VR veteran Ben Vance. The pair was asked to teach in the Immersion Lab by professors Jenny Rodenhouse, a faculty member in the graduate Media Design Practice (MDP) program, and Maggie Hendrie, chair of Interaction Design. Parsons, who teaches a basic video production course for first-year graduate […]
by Holly Willis on Dec 10, 2019“If you look at any discipline through the lens of emerging technology, you’ll find a group of people who are exploring what’s next for that discipline,” said James George, cofounder/CEO of Scatter, sitting across from me in its Bushwick studios. “For us, it’s filmmaking.” George and his eventual Scatter cofounder and CPO, Alexander Porter, whose background is in photography and documentary film, began collaborating—hacking and modifying cameras—back in 2010. “I reached this place of feeling constrained with those [conventional filmmaking] tools,” Porter told me. The third cofounder and CMO, Yasmin Elayat, a trained computer scientist and artist, joined the team […]
by Meredith Alloway on Jun 19, 2019In last summer’s issue, I looked at the development of new virtual and augmented reality programs on campuses throughout the United States, examining how they were funded and formed, what type of equipment they were using, which departments administered them and how they fostered cross-departmental collaboration, and what types of projects students were undertaking. I found that universities were using VR in a variety of ways unrelated to filmmaking, including advancing research in medicine, architecture and other fields. But the strongest programs that taught VR as a discipline were oriented toward gaming and narrative storytelling, in both fiction and nonfiction. […]
by Randy Astle on Jun 11, 2018Filmmaker Eliza McNitt’s second VR film, SPHERES: Songs of Spacetime, has made history as the first VR film to sell at Sundance. CityLights, a VR financing and distribution company, acquired the project as a three-part series for a significant seven-figure deal. Narrated by Jessica Chastain, SPHERES is inspired by the recent discovery that gravitational waves make their own music, and it visualizes the collision of two black holes that produce these movements. With the Oculus Rift headset and hand controllers, the viewer uses their voice and body to interact with the cosmic landscape, drawing stardust circles while being pulled into […]
by Meredith Alloway on Mar 8, 2018UK-based cinematographer Tristan Oliver has worked on stop-motion features, shorts, music videos and commercials for more than 20 years. Oliver served as DP on Fantastic Mr. Fox, Chicken Run and Wes Anderson’s forthcoming Isle of Dogs. For that last feature, Anderson also tapped Oliver to shoot a VR short on the making of the film, which enters theaters on March 23. Oliver spoke with Filmmaker about the cameras used on the film, translating Anderson’s aesthetic to stop-motion and the film as “an homage to Japanese cinema.” The short will screen as part of Sundance’s New Frontier program. Filmmaker: How and why […]
by Filmmaker Staff on Jan 18, 2018Although dance and virtual reality seemingly lay at polar ends of the creative spectrum, they can come together to make incredibly moving artistic experiences. That, at least, holds true for co-directors Lily Baldwin and Saschka Unseld in their new piece Through You, a VR film heavy on physical choreography that premiered at Sundance earlier this year and on August 1 was released on Samsung Gear VR via the Oculus Video app. The piece features a couple as their relationship evolves over the course of decades through discovery, fulfillment, loss and rejuvenation. It uses handheld camera movement to create a very visceral […]
by Randy Astle on Aug 15, 2017When I studied at the London Film School just over a decade ago, students originated all of our projects on 35 and 16mm film and cut them on Steenbecks and Avid Media Composer. What a difference a dozen years make: Now schools have moved beyond the digital video revolution and computer animation to whole new media and formats. Virtual, augmented and mixed reality are forming increasingly large components of university curricula, giving a shot of innovation to narrative filmmaking in the academy and bringing university computer science programs into the realm of traditional film schools. You might expect VR courses […]
by Randy Astle on Jun 16, 2017At YouVisit Studios in midtown Manhattan, Ben Leonberg, Scott Riehs and Alice Shindelar, three recent graduates of the film MFA program at Columbia, bring their education to bear in rather unexpected ways. They are still, in a sense, filmmakers — Leonberg a creative director, Shindelar a writer/director and Riehs a creative producer, each aspiring to one day make a feature. But as their day job they practice filmmaking of a very different type: together they conceive, write and shoot commercial content that YouVisit calls “interactive virtual experiences.” They work in 360-degree video and with virtual-reality headsets. They experiment with new […]
by Calum Marsh on Jun 16, 2017[The following guest post is from director John Wilson. Click here to watch his short film Escape from Park City.] I was recently editing a commercial for a popular footwear company and my client kept referring to “the future of content” to his colleague. I had a hard time telling if this was just another bit of ad jargon or a sinister prophecy about the future of media. When I finally asked him what he thought “the future of content” was, he delivered a flippant “you are!” and asked me to reposition their logo. The advertiser’s role in culture reminds me […]
by John Wilson on Apr 18, 2017